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Old Oct 20, 2005, 01:25 AM // 01:25   #101
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I did the infusion mission with henches, every time I bought new armor, which is like 6 times.
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Old Oct 20, 2005, 04:09 AM // 04:09   #102
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Default The mouse is an evil thing, I tell you!

Quote:
Originally Posted by smurfhunter
wait isnt the whole carpel tunnel thing when you type on the keyboard without that thing at the base of the keyboard to prop up your wrists?
I used computers for years (late 70's on) without any problems. Then they introduced this "mouse" thing and made it effectively mandatory for some computer systems (Macintosh, and then Windows). After about two years of migrating from Unix to a Windows -- for a corporate programming job, I "caught" quite severe carpel tunnel. I stopped programming for a year or so -- and it went away. Now I exclusively use (with the sole exception of Guild Wars) the FreeBSD operating system and the Ion window manager. I don't use a mouse for the better part of my day... and with the exception of only a handful of things, you don't need one to play Guild Wars.

Why this one skill requires a mouse for competitive play is beyond me; it is a serious usability bug.

Quote:
Originally Posted by smurfhunter
my hand config is always left hand covering asdw + 1-8 hotkeys while the righthand steers/looks with the mouse.
Well, first of all, look at your finger position when you're using asdw. It is not ergonomic -- were you born with fingers that curved like that? No. The first thing I'd do is re-program your keyboard to use asdf instead; don't worry about what keys you assign where. That doesn't matter at all, after even a little bit of play, what ever arrangement you pick will become perfectly natural. The advantage of ASDF is that you won't be putting constant stress on over a dozen tendons. Try it.

As far as the mouse goes; one of the primary causes of carpel tunnel happens when you bend your wrist on a highly repetitive basis: a mouse or frequent movement of your hand to the keyboard and back to a mouse will do just that. It's a serious problem once you hit your mid 30's and are at it 14h+ per day. Note that we've had typewriters for years and years and secretaries got strong fingers -- not carpel tunnel. I've met many 50-60 year old typists who moved to either the Macintosh or Windows and decided that they'd rather retire than use the mouse. I've had shop-floor foreman insist that the programs I write not require the mouse... "because it hurts". Keyboarding isn't the problem, its that damn rodent. There is even a Window manager for Unix platforms called..... Rat Poison. Why? Because a mouse isn't required (in fact, it isn't even supported). I use another window manager, called Ion, which also doesn't require a mouse.

Who ever invented the mouse should be strung up by his pinky toes and tickled mercilessly.

Last edited by IxChel; Oct 20, 2005 at 04:12 AM // 04:12..
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Old Oct 20, 2005, 04:17 AM // 04:17   #103
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I'm going to have to agree with IxChel. I find myself too lazy to shift that hand on the mouse to move it, because I just feel uncomfortable wielding it. And this is coming from someone who grew up using a mouse. Shortcut keys make my life so much easier.

If by some stroke of genious they made some way for a keyboard to replace the mouse. I'd so use it.
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Old Oct 20, 2005, 04:51 AM // 04:51   #104
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I sent a pm to IxChel with a link a website featuring the trackball I'm using. Perhaps for those who choose to have less wrist movement, for whatever reason, it might be a more viable alternative. Microsoft Trackball Explorer, 5 buttons including scroll, mouseball moves with 2 fingers (or 1, if you prefer, I suppose), large and comfortable. Plenty of other trackballs out there, I can't figure out why they haven't caught on with more people.
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Old Oct 20, 2005, 05:02 AM // 05:02   #105
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With trackballs...its harder to make accurate quick movements. True, you can spin the ball, but its not as accurate.
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Old Oct 20, 2005, 05:15 AM // 05:15   #106
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Quote:
Originally Posted by IxChel
Why this one skill requires a mouse for competitive play is beyond me; it is a serious usability bug.
For the record, I would love to have a hotkey, to say, cancel the top enchantment on your bar (or any enchantment, though that would require a lot more hotkeys.) There is absolutely no reason that I can't think of why this shouldn't have been in the game in the first place. That and the ability to switch your skillbars the same way you can switch your weapons sets.

[edit-close parenthesis]
Rico

Last edited by Rico Carridan; Oct 20, 2005 at 05:17 AM // 05:17..
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Old Oct 20, 2005, 06:21 AM // 06:21   #107
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Um really I rarely if ever bring mend ailment or hex removals. For the simple fact any cheesy skill the enemy uses is simply spammed. It does you no good in most cases to remove a condition or hex that will get almost immediately reapplied. I think the monks were par for the course. I can agree seeing as there are 4 monks that they could have tried to discuss before hand what skills to bring. But to say they dont know how to play...pfffff
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Old Oct 20, 2005, 06:21 AM // 06:21   #108
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Quote:
Originally Posted by One and Two
With trackballs...its harder to make accurate quick movements. True, you can spin the ball, but its not as accurate.
There is no need in GW to be sniper rifle accurate. As for other games, in particular FPSes, a mouse will be generally more accurate for most ppl. I myself however prefer the trackball as it provides a more human like movement of view as well as it's ease of use physically.
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Old Oct 20, 2005, 06:24 AM // 06:24   #109
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Trackballs are viable in Guild Wars. But you still need some sort of a mouse, as positioning is very important in this game.
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Old Oct 20, 2005, 07:07 AM // 07:07   #110
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While the party in question should probably have had some communication before starting the mission, for all those who are saying that since nearly all other classes have some sort of condition/hex removal, they should bring it themselves, how about phrasing it another way?

Since all other classes have tanking skills, its their own responsibility to tank. The tanks shouldn't give a damn if aggro breaks lose and goes onto the casters, since hey, everyone has a tanking skill and you should have brought it.
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Old Oct 20, 2005, 07:53 AM // 07:53   #111
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This is very simple and I'll put it as such:

Start of in a PUG. There are 2 monks (or more). There are other classes. There are 2 choices:
1) Take 5 minutes (or more) to organise the group. Experienced players make recommendations for newer players to choose certain skills.
2) PUG just goes off without saying a word

For (1) there are 2 subsequent options
3) No one listens or people object to your suggestions
4) People make the changes

If (3) happens you have 2 options
5) Stay in the group and tough it
6) Leave the group
Easy, isn't it?

Now while doing the mission there can be 2 outcomes
7) You win
8) You lose

If (7) occurs, good for you. If your suggestions were ignored, then don't feel bad. It may have made the mission easier. It may not, in which you've learned something. No biggie. Make friends, or leave.

If (8) occurs, tough luck. Well, maybe now they'll listen to your advice and you try again. Maybe you don't have time and have to leave. It doesn't matter. Tomorrow's another day. Maybe you just don't want to be in the group. No worries. Just apologise, don't flame, and go. Everyone will respect you for that.

There's no need to argue wether HB is better of condition/hex removal is needed. Sometimes it is, sometimes it isn't. We can learn and change or sometimes we need to keep at something until it works. Unless one group starts screaming and abusing another this tends to be generally a fun process. It's just a game. Don't get all 'Jack Thompson' on it.
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Old Oct 20, 2005, 08:12 AM // 08:12   #112
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Quote:
Originally Posted by Slimcea
Since all other classes have tanking skills, its their own responsibility to tank. The tanks shouldn't give a damn if aggro breaks lose and goes onto the casters, since hey, everyone has a tanking skill and you should have brought it.
LMAO, well said. I think I'm going to go take my monk out, bring no condition/hex removal, build to tank, and expect others to fend for themselves. I believe that all classes have some self healing availble to them, I'll leave it to them to use it!

Priceless.

Quote:
Originally Posted by One and Two
With trackballs...its harder to make accurate quick movements. True, you can spin the ball, but its not as accurate.
I've been using a trackball for a few years now, and I find it to be just as accurate, if not more so, than a mouse. I use a mouse once in a while (on my wife's computer) and find it to be clunky, inaccurate, and cumbersome. It's just a matter of what you're used to for accuracy, I believe.

Last edited by NightOwl; Oct 20, 2005 at 08:14 AM // 08:14..
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Old Oct 20, 2005, 08:13 AM // 08:13   #113
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Quote:
Originally Posted by Sister Rosette
Sounds like an idiotic
meatpuppet decided to be a hero. (GLARE)
Hehehe.
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Old Oct 20, 2005, 08:28 AM // 08:28   #114
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If you have a brain, you're not goin to blow your energy repeatedly mending desease, poison and stuff like this, or repeatedly removing stuff like Phantom Pain or Conjure Phantasm. No, you're goin to simply heal up this slow, non-threatening damage then your ally gets to ~50% health with a "spike" healing spell.

But because you have a brain, you are going to remove conditions that actually inhibit your team-mates from functioning at peak efficiency. You're hopefully going to remove Blindness and Weakness from physical attackers. You are hopefully going to remove Daze from a caster. Let's hope you'll remove Backfire, Soul Leech, Empathy or Spiteful spirit from an ally. You are hopefully going to remove Lingering Curse from an ally you intend to heal, or Rigour Mortis from an ally you wish to continue to tank for you inside a ward, enchantment or stance.

Or you can channel Alesia and keep on just healing. And congratulate yourself on not rising up above the level of really, really stupid AI.
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Old Oct 20, 2005, 09:28 AM // 09:28   #115
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Quote:
Originally Posted by Rico Carridan
Hex breaker doesn't remove conditions, obviously, it removes hexes. Mesmer doesn't have any skills that do, as far as I know.

Rico
Hex breaker is a Mesmer skill, but one that prevents the next hex from being applied. Not really worth while for a warrior to take along. Shatter hex would be more interesting, as it not only removes a hex from you, but causes damage to all the foes adjacent to you. This would be very useful for a warrior to carry, especially as the auto-target is yourself. I use shatter hex at times with my mesmer, but it is always time consuming to find that warrior and target him in order to apply it to someone useful. But shatter hex would only be worthwhile if the warrior was willing to invest some attribute points into the skill-school for shatter hex (can't remember offhand) in order to up the damage it does.

But probably being Mesmer as second profession to Warrior would be most useful to use something like epidemic (not sure if I got the name right, but I know a mesmer has one like this) to spread conditions. As warrior you tank and attract a mob, you then deal bleeding or cripple someone, then you cast epidemic and everyone around gets the same conditions.

Last edited by coolsti; Oct 20, 2005 at 09:31 AM // 09:31..
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Old Oct 20, 2005, 09:48 AM // 09:48   #116
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It's quite funny that every n00b warrior having played GW for like 4 weeks seems to think they can tell the monks how to do their job. Do we monks tell the tanks how to tank? Do we tell the nukers how to nuke? At least you see considerably more threads on how bad and utterly stupid monk players must be if they do X or don't do Y than about any other profession. And you guys actually WONDER why so many monk players don't play their monks anymore, at least not in PUGs? Ok, here is my policy about Hex/Condition Removal:

- if there are two monks in the party I will carry hex/condition removal
- if I am the only monk in the party, I don't carry hex/condition removal and work with healing spells (particulary Breeze) instead since they give me more flexiblity.

Dear Warriors: If I am the only monk in the party, I can PROMISE you that I won't waste any of my energy to remove blindness or crippled from you - if you are blind and I am the healer, this means that there are 6 other players in the group who can deal substantial amounts of damage while you are helpless for like 10 seconds or so.

Feel free to think I must be stupid or have no brain or whatsoever. I have played a monk only for like 700 hours, so I probably have no idea about playing a monk anyway. The only thing I have learned is not to play my monk in random groups full of arrogant jerks who insist on telling me how to do my job.
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Old Oct 20, 2005, 11:59 AM // 11:59   #117
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i'm laughing at Fantus
guess you didn't read his post and decided to make yourself look like an idiot

4 monks and none with hex/condition removal, sounds like a grab 8 and go
there are alot of newbie monks out there, then again there are alot of lvl20 newbies playing whatever profession, that's the curse of PvE PUGs

Last edited by myword; Oct 20, 2005 at 12:02 PM // 12:02..
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Old Oct 20, 2005, 12:02 PM // 12:02   #118
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Quote:
Originally Posted by Rico Carridan
People complain about the long casting time on remove hex. Holy veil has a 1/4 second casting time, plus however long it takes you to double-click the icon (you can be casting another spell while doing this though, so that doesn't really matter). The slightly longer recharge time is the tradeoff for a significantly shorter casting time. Basically, you use it the same way you do in PvP...

Rico
Oh the blinding irony.

Because last time I checked my facts, Panic and Migrane DO have degen.
Spiteful does damage to you and those around you, and (zooooooooooomg)
damage can be healed. The only thing that's different is you will take a lot
longer to activate your signets from Panic, and longer to cast with Migrane.
And if you're casting you really need to shut up about bad monking and worry
about bad Warrior'ing.

Also, to whoever was throwing around the 'just take 2 healing spells' crap,
perhaps you forgot about cooldown time. Just about every spam heal has
a signifigant cooldown time of a few seconds or more. In that time the retard
screaming about hex/condition removal could have dropped dead. A pure
healer needs to pack more than 2 heals to be effective. Leave condition/hex
removal to the prot and smite monks.

I love how people claim we should remove 'x condition' above all others.
Because last time I checked you don't get a choice on what's removed, aside
from Restore Condition, which removes everything. You can't choose to pick
blind off the crippled, bleeding, deep wounded, dazed, weakened warrior. The
spell chooses for you. Forcing you to blow more and more mp on the W to
try and get the blind off so he can do his full 5 damage while more and more
conditions pile on.

Yeah, you guys sure know a lot about monking.
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Old Oct 20, 2005, 12:33 PM // 12:33   #119
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What gets me annoyed is some people seem to have trouble grasping the concept of "personal preference". No it seems if you dont do it X way and take X skill then you apparantly have the right to call people stupid ect.

I saw this beetween another random and another monk on my team last night, (and somewhere in this thread).

My response.

Grow the fkcu up (and kicked him from the team).
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Old Oct 20, 2005, 12:40 PM // 12:40   #120
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Quote:
Originally Posted by Pevil Lihatuh
I only read like the first page.

As a ranger there is no way i'll go without Troll Unguent. I have it maxed at 10 health regen. NO condition can counter that. I'm bleeding? Health goes up. Poisoned? Health goes up. Why do I take it? No matter how good your monk (or 2, or 3) are, there are gonna come points when they are out of energy/too busy with tanks/dead when you have to help yourself. Seriously, taking no heal is like not taking res signet "because thats the monks job".
****
Troll Unguent - Skill
For 10 seconds, you gain health regeneration +3-9.

Did you have 16 in Wilderness Survival? If so that's a very great waste of attribute points unless you are a trapper by proffession. (A very dedicated one at that !)
****

Really though, for Hex and Condition remover, it all depends on how many of those you'll face in the particular mission/quest/journey you're doing. I'd say just bring one or the other depending on how common they are where you are going.
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